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The Legends of Crap RPG: Journey to Calamity

The Legends of Crap RPG: Journey to Calamity

A Roblox experience owned by The Unholy Order of the Antlered Fedora.

RacingENRPGchaoslaggy

Description (written by the developer; not a statement by this register)

The Legends of Crap RPG follows no linear storyline or pathway. Have fun navigating this cesspool of chaos! This experience is EXTREMELY laggy; some people use this to an advantage. IMPORTANT NOTES/TIPS: -This RPG is designed best for PC/Desktop, you'll likely crash on mobile. -If the shops/pawns do not open, then RESET or DIE. -Use Shift-Lock; enable in settings. -Whoever hit the enemy with a melee attack FIRST will receive its drops -MOVE AROUND, some of the enemies (especially larger ones) have off-centered hitboxes, so you have to find a "weakpoint" if you will. -READ the tutorials/helpful tip signs and TALK to NPCs!!! REVAMP: https://www.roblox.com/games/122165745/The-Legends-of-Crap-RPG-Revolution

Last updated by the developer 10 Jun 2026, 11:28 UTC.

0
playing (measured 13 Aug 2026, 20:53 UTC)
16,277
lifetime visits
76%
liked (67 👍 / 21 👎)
263
favourites (16.2 per 1k visits)
6 December 2014
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Overpowered Weapon
1,000 R$
Sequel Early Access
500 R$
Prized Player
115 R$
𝐁𝐎𝐒𝐒 𝐑𝐔𝐒𝐇
60 R$
VIP
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dusk · other403 · 40.0% win
Glaring Greed · progression221 · 40.0% win
Eye for an Eye · progression220 · 40.0% win
Secret of the Ancient · secret212 · 40.0% win
Tower Time · progression192 · 40.0% win
Divinity & Profanity · other187 · 40.0% win
Master Experience · progression183 · 0.00% win
Eclipsed · progression170 · 40.0% win
Curator of the Cosmos · other152 · 0.00% win
Unavenged · progression128 · 40.0% win
🗿 Epic Gamer 👌 · progression122 · 40.0% win
Death Defying · progression121 · 40.0% win
I Wanna Be a Billionaire · progression121 · 40.0% win
Really Old · other113 · 0.00% win
Extinguished · progression111 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.516 August 2026 — 75 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:4776+1
16 Aug 2026, 16:4775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.