The Legends of Crap RPG: Journey to Calamity
A Roblox experience owned by The Unholy Order of the Antlered Fedora.
RacingENRPGchaoslaggy
Description (written by the developer; not a statement by this register)
The Legends of Crap RPG follows no linear storyline or pathway. Have fun navigating this cesspool of chaos! This experience is EXTREMELY laggy; some people use this to an advantage. IMPORTANT NOTES/TIPS: -This RPG is designed best for PC/Desktop, you'll likely crash on mobile. -If the shops/pawns do not open, then RESET or DIE. -Use Shift-Lock; enable in settings. -Whoever hit the enemy with a melee attack FIRST will receive its drops -MOVE AROUND, some of the enemies (especially larger ones) have off-centered hitboxes, so you have to find a "weakpoint" if you will. -READ the tutorials/helpful tip signs and TALK to NPCs!!! REVAMP: https://www.roblox.com/games/122165745/The-Legends-of-Crap-RPG-Revolution
Last updated by the developer 10 Jun 2026, 11:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 20:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 16:47 | 76 | +1 |
| 16 Aug 2026, 16:47 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.