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Funky Tower 🎡

Funky Tower 🎡

A Roblox experience owned by Tower Dude.

ObbyENtower climbingtrolling mechanicsmusic themed

Description (written by the developer; not a statement by this register)

🎡 Welcome to Funky Tower! 😈 πŸŒ€ Climb the Funky Tower, dodge trolls, and vibe to Funk songs as you go! 🧰 Visit the Gear Shop to unlock powerful Gears that help you climb… or send others flying down! 😹 Use your Gears to troll players, slap them off the tower, or try to survive the chaos all the way up! βœ‹ Join the group to receive a free Slap in-game! πŸ‘ Like and ⭐ Favorite the game to support updates and new content! ✨ More Funk songs and new Gears coming soon! 🎢

Last updated by the developer 24 Jun 2026, 18:14 UTC.

0
playing (measured 11 Aug 2026, 00:02 UTC)
39,616
lifetime visits
84%
liked (32 πŸ‘ / 6 πŸ‘Ž)
296
favourites (7.5 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[PERM] Unlock All Gear πŸ› οΈβœ¨
229 R$
[PERM] Admin Cmds (OP) πŸ› οΈπŸ‘‘
199 R$
[PERM] Thanos Slap Fling People! πŸ‘‘πŸ€š
149 R$
[PERM] Vip Cmds + Vip Slap ⭐🀚
129 R$
[PERM] Magic Carpet (OP) πŸ§žβ€β™‚οΈβœ¨
109 R$
[PERM] God Slap (OP) πŸ‘‘πŸ€š
99 R$
[PERM] Toxic Slap (OP) β˜’οΈπŸ’š
69 R$
[PERM] Laser Gun (OP) πŸ”«βœ¨
59 R$
[PERM] Big Slap πŸ’₯🀚
39 R$
[PERM] Jump Coil πŸ”΅βš‘
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome29,611 Β· 0.00% win
Finished Tower! Β· progression520 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.