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The Breach [FAIRZONE]

The Breach [FAIRZONE]

A Roblox experience owned by Incursion..

ShooterEN6v6competitivefairplay

Description (written by the developer; not a statement by this register)

The Breach ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Fairzone Dualcap 6v6 Minimum [RULES] The following items listed below are strictly prohibited at this place, and WILL get you kicked or banned. By joining, you hereby agree and accept all of our rules and the penalties that may come with breaking the following rules: + NO Constant 300 ms or lag/spike abuse + NO Alternate accounts + NO Mercenaries (ex: people who joined the group during the event) + NO Snaking + All forms of glitching are prohibited + Exploiting, ddosing, or any form of degeneracy + We reserve the right to kick a player if we suspect they are playing unfairly THIS PLACE FOLLOWS ROBLOX TOS

Last updated by the developer 11 Aug 2026, 15:21 UTC.

0
playing (measured 13 Aug 2026, 10:48 UTC)
12,606
lifetime visits
57%
liked (13 👍 / 10 👎)
4
favourites (0.3 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 7
1,000 R$
donation 6
500 R$
donation 5.5
250 R$
donation 5
100 R$
donation 4
50 R$
donation 3
25 R$
donation 2
10 R$
donation 1
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

55575616 August 2026 — 55 % liked26 August 2026 — 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:3357+2
16 Aug 2026, 20:3355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.