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Button Simulator: EXD

Button Simulator: EXD

A Roblox experience owned by Black Soul Studios.

SimulatorENincrementalclickersimulation

Description (written by the developer; not a statement by this register)

REUPLOAD DUE TO FALSE CLAIM OF EXPERIENCE MODERATION. GAME IS NOT A SOCIAL HANGOUT GAME. Update logs ingame. Updates come slower now.

Last updated by the developer 11 Aug 2026, 18:49 UTC.

0
playing (measured 21 Aug 2026, 11:23 UTC)
748
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (1.3 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x7 Speed
145 R$
x3 Speed Button
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lunaris Opal · progression2 · 0.00% win
Radiant Fragment · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10031 August 2026 — 100 % liked30 October 2026 — 100 % liked31 August 202630 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 11:33100no change
31 Aug 2026, 11:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.