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[UPD 12] Parasite Procedure

[UPD 12] Parasite Procedure

A Roblox experience owned by ARC FACILITY.

HorrorENhorrorco-opanomaly containment

Description (written by the developer; not a statement by this register)

beta Play as an operator and do all sorts of things to the anomalies in the facility, or lose your mind and become devoted or sickened and purge Say "/kick" to kick someone Say "/clearnpcs" to delete all npc Game inspired by parasite testing Feel free to have update ideas Rules: No exploiting; exploiting will result in a permanent ban. No killing robots people's unless if ur on the devoted/diagnosed team No "weird" rp's, u will be banned No abusing or misusing kicking, you can get banned No camping in armory areas No explicit avatars, 1-day ban, then perm ban Update logs: Update 12: Made a huge amount of bugs get fixed, made some new guid that will be really useful and made some others less of an eye sore to look at, added 2 event items (extended the game mode thingy because im trying to get id verified for my game) Update 11: Added 2 new teams, 4 new support Items, 6 new Weapons, 3 New Armors (Wearable), 4 New Npcs (one of them being the first neutral NPCs)

Last updated by the developer 28 Aug 2026, 02:33 UTC.

0
playing (measured 28 Aug 2026, 22:18 UTC)
233,760
lifetime visits
44%
liked (323 👍 / 417 👎)
1,458
favourites (6.2 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5850 shikishima
5,850 R$
1000 SHIKISHIMA
1,000 R$
GOLDEN P.E.D REAL???
799 R$
500 SHIKISHIMA
500 R$
M202 Flight (READ DESCRIPTION)
350 R$
2x Cash
299 R$
200 SHIKISHIMA
200 R$
Give me 100 shikishima
100 R$
GIVE ME 50 SHIKISHIMA
50 R$
GIVE ME 25 SHIKISHIMA
25 R$
GIVE ME 10 SHIKISHIMA
10 R$
5 Shikishima
5 R$
GIVE ME 1 SHIKISHIMA
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Corrupt Specialist · progression754 · 6.2% win
Retrieve the device · progression657 · 0.00% win
Win April fools mode · other298 · 2.7% win
Own the g.p.e.d · other146 · 0.40% win
Hard mode · progression0 · 0.00% win
Death wish mode · progression0 · 0.00% win
Activate The WARSHIP · other0 · 0.00% win
Time before change · other0 · 0.00% win
Normal mode · progression0 · 0.00% win
Nightmare mode · progression0 · 0.00% win
Easy mode · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

44464528 August 2026 — 45 % liked7 September 2026 — 46 % liked17 September 2026 — 46 % liked27 September 2026 — 46 % liked7 October 2026 — 46 % liked17 October 2026 — 44 % liked28 August 202617 October 2026
6 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 22:2044-2
7 Oct 2026, 22:2046no change
27 Sept 2026, 22:2046no change
17 Sept 2026, 22:1946no change
7 Sept 2026, 22:1946+1
28 Aug 2026, 22:1945first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.