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FE2 Rewind 🌊

FE2 Rewind 🌊

A Roblox experience owned by Trays Games.

AdventureENnostalgiaparkourescape

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Flood Escape 2: Rewind Experience the ultimate return to the golden age of Flood Escape 2! Rewind brings back the beloved gameplay and atmosphere of the 2019–2020 eras, now enhanced with modern polish, refined mechanics, and visual improvements. Run, jump, and strategize your way through classic maps redesigned with care, capturing the perfect balance between nostalgia and innovation. Whether you’re a long-time fan or a new explorer, Flood Escape 2: Rewind delivers a thrilling adventure that honors the past while embracing the future. Here’s what’s new in FE2 Rewind & Stay tuned for more updates in the future! - Travel between classic eras of FE2 - Map Tweaks: Night Mode - Quality of life improvements inspired from the modern FE2 - New Lobbies & Maps [Credits] vzyxrt – Owner and developer Orginal creator @Crazyblox all credit goes to him.

Last updated by the developer 17 May 2026, 21:32 UTC.

0
playing (measured 15 Aug 2026, 00:51 UTC)
5,438
lifetime visits
89%
liked (31 πŸ‘ / 4 πŸ‘Ž)
48
favourites (8.8 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

1
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Fe2 Rewind! Β· welcome1,250 Β· 0.00% win
??? Β· secret0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.