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Hide the Mouse

Hide the Mouse

A Roblox experience owned by The Mice Games.

Social & hangoutENHide and SeekCat vs MouseShaman Abilities

Description (written by the developer; not a statement by this register)

🧀 Hide the Mouse – Mouse vs Cat Hide & Seek! 🧀 AS MOUSE (Hider): Shrink, hide, and escape! Sneak into objects, collect cheese, and use your powers to avoid the cat. Don’t get caught! 🔮 AS SHAMAN (Hider): Create objects, build paths, protect your mice teammates, and troll the cat! Use your magic to help the mice survive. 🐈 AS CAT (Seeker): Hunt down all the mice! Catch them one by one and stop them from escaping. Be fast, be smart, and dominate the game! ⭐ Features: The game starts when a minimum of 2 players join Magical Shaman abilities Cat vs Mouse chase gameplay Cheese collectibles & upgrades Fast-paced hide and seek action Tags: Mouse, Cat, Hide and Seek, Transformice, Escape, Shaman, Chase, Hide N Seek, Hide & Seek, Hide The Mouse, Mouse

Last updated by the developer 8 Mar 2026, 22:32 UTC.

0
playing (measured 29 Aug 2026, 19:19 UTC)
1,050
lifetime visits
86%
liked (6 👍 / 1 👎)
84
favourites (80.0 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cheese
350 R$
Build 2x Faster!
250 R$
2x Cat Stamina!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome477 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.