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Egypt Empire Tycoon 👑

Egypt Empire Tycoon 👑

A Roblox experience owned by Billionaire Tycoons.

TycoonENEgyptTycoonRebirth

Description (written by the developer; not a statement by this register)

Welcome to Egypt Empire Tycoon! 👑 Rise from a humble settlement to a legendary Egyptian empire! Construct massive pyramids, manage your workers, collect ancient riches, and expand your kingdom across the desert sands. Prove yourself as the ultimate Pharaoh. 💾 Progress saves automatically. 🔁 Rebirth system to accelerate your growth. 🤝 Playing with friends grants bonus income! (10% per friend) 🫂 Join our group to stay updated on news and future updates! 👍 Like & 💖 favorite to support the game! FOLLOW: M4rv_n

Last updated by the developer 11 Jul 2026, 15:25 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
227,527
lifetime visits
79%
liked (608 👍 / 165 👎)
16,837
favourites (74.0 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ignore
142,858 R$
Deluxe
49 R$
Delorean
39 R$
x2 Money
29 R$
Auto Collect
29 R$
Auto Purchase
14 R$
VIP
14 R$
Golden Lamborghini
14 R$
OP Worker
9 R$
x2 Speed
3 R$
x2 Jump
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome148,302 · 0.00% win
Joined Group! · social6,540 · 0.00% win
Finish The Obby! · progression5,206 · 0.00% win
Finished First Tycoon · progression166 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked4 September 2026 — 79 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3279no change
15 Aug 2026, 03:1979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.