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+1 Jump Per RNG

+1 Jump Per RNG

A Roblox experience owned by +1 Jump Studios.

SimulatorENRNGDice RollingProgression

+1 Jump Per RNG is a simulator experience created on October 26, 2025. The game has accumulated 855,840 lifetime visits and holds 4,377 favorites. It maintains a 98% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

✨ WELCOME TO +1 JUMP PER RNG! ✨ USE CODE "RELEASE" Roll the dice 🎲 Each roll makes you jump HIGHER and HIGHER! ☁️ Unlock new SPECIAL dice!

Last updated by the developer 21 Dec 2025, 05:09 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
855,840
lifetime visits
98%
liked (4,757 👍 / 97 👎)
4,373
favourites (5.1 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Ultra Luck 🍀🍀🍀
299 R$
x2 Wins
299 R$
Fast Roll
199 R$
Lucky 🍀
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome618,281 · 0.00% win
Desert World! · progression81,506 · 0.00% win
Beach World! · progression11,639 · 0.00% win
Forest World! · progression1,566 · 0.00% win
Tundra World! · progression287 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:5098no change
13 Sept 2026, 19:0298no change
3 Sept 2026, 18:5198no change
14 Aug 2026, 16:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.