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[UPDATE] MOUNT HELENA

[UPDATE] MOUNT HELENA

A Roblox experience owned by Icelwrld Interactive.

AdventureENclimbingparkourco-op

Description (written by the developer; not a statement by this register)

Welcome to Mount Helena, a breathtaking climbing adventure that puts your skill and focus to the test! Every step matters — conquer steep cliffs, tricky jumps, and narrow ledges as you make your way to the top. This mountain rewards patience and precision, not luck. Enjoy the stunning visuals as you climb — from glowing sunsets to misty valleys — each moment is designed to feel alive. Whether you're alone or climbing with friends, Mount Helena is all about exploration, challenge, and teamwork. Difficulty: Hard ✨ Game Features: 🧗 Carry System — Team up and help your friends reach new heights. 🏃‍♀️ Speed Coil — Boost your climb with lightning-fast movement. ✅ Saved Checkpoints — Continue your journey right where you left off. 🏕️ Beautiful Scenery 🗿 Clone & Giant Ava — Perfect for showing off or exploring from a new perspective! 📷 Freecam (PC & Mobile) 💃 Sync Emote & Dance 👸🏻 Free Avatar Catalog Are you ready to climb Mount Helena and prove your skills? 🌄

Last updated by the developer 23 May 2026, 15:08 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
66,330
lifetime visits
84%
liked (789 👍 / 154 👎)
261
favourites (3.9 per 1k visits)
26 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to MOUNT HELENA · welcome34,009 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:4784no change
15 Aug 2026, 15:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.