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Steal An Isaac😭

Steal An Isaac😭

A Roblox experience owned by Apocalypse [Group].

TycoonENidlecollectionstealing mechanic

Description (written by the developer; not a statement by this register)

Welcome to Steal an Isaac 👋 Buy Isaac’s to start earning ¢ over time 💰 Grow your collection, upgrade your base, and increase your income as you play 📈 Other players can try to steal your Isaac’s, so make sure to protect what you own 🛡️ You can also steal from others to expand faster and earn more 🕵️‍♂️ Build your strategy, manage your earnings, and see how much you can collect 🚀

Last updated by the developer 14 Aug 2026, 00:56 UTC.

0
playing (measured 14 Aug 2026, 22:16 UTC)
7,937
lifetime visits
88%
liked (139 👍 / 19 👎)
68
favourites (8.6 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
99 R$
Better Lock
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,572 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.517 August 2026 — 89 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:1688-1
17 Aug 2026, 14:0889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.