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The Horror Mansion [ALPHA]

The Horror Mansion [ALPHA]

A Roblox experience owned by rlre.

HorrorENhorrorsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Survive as long as you can in the HORROR Mansion! Face rounds of EVIL KILLERS alone or with FRIENDS… Survive, earn points, and rent GEARS & WEAPONS.

Last updated by the developer 20 Mar 2026, 06:56 UTC.

0
playing (measured 12 Aug 2026, 04:04 UTC)
3,970
lifetime visits
95%
liked (69 👍 / 4 👎)
109
favourites (27.5 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
129 R$
Snowball
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mansion of Horror · welcome1,232 · 0.00% win
Survival of the fittest · progression254 · 0.00% win
Survivor x10 · other21 · 0.00% win
Survivor x25 · other7 · 0.00% win
Survivor x50 · progression3 · 0.00% win
Survivor x100 · progression2 · 0.00% win
Survivor x250 · progression2 · 0.00% win
Survivor x500 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.518 August 2026 — 96 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 03:4595-1
18 Aug 2026, 03:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-horror-mansion.fandom.com1 active editors · 457 edits
57 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.