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Divine Intervention (Beta)

Divine Intervention (Beta)

A Roblox experience owned by A Divine Sanctuary.

HorrorENasymmetrical horrorsurvivalmythology

Description (written by the developer; not a statement by this register)

!! THIS GAME IS IN BETA STAGE, EXPECT BUGS !! Angered by the state of the modern world, the gods turn back time and drag chosen players into brutal games for their own amusement. Those taken are forced to fight, hide, and survive. Divine Intervention is an asymmetrical horror game inspired by Dead by Daylight and Die of Death. One side hunts. The other runs. Survival depends on teamwork, awareness, and making the right decisions under pressure. Each match introduces variants: false memories created by the gods that change who a character believes they are, altering their abilities and playstyle. Players must adapt quickly, or fall to the pressure. - Asymmetrical horror gameplay - Random variants that change how you play - Gods interfere with matches in real time - High replayability and unpredictable outcomes - BETA: features and balance are still evolving, expect bugs and changes The gates are open. Fight for their amusement.

Last updated by the developer 12 Aug 2026, 20:56 UTC.

0
playing (measured 12 Aug 2026, 22:15 UTC)
2,740
lifetime visits
94%
liked (90 👍 / 6 👎)
66
favourites (24.1 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
OUTRAGEOUS builders club donation
250 R$
TURBO builders club donation
75 R$
builders club donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ᴺᵁᴸᴸᴾᴼᴵᴺᵀᴱᴿ · secret0 · 0.00% win
Beta Tester · welcome0 · 0.00% win
PRE-TESTER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.518 August 2026 — 94 % liked7 September 2026 — 94 % liked17 September 2026 — 95 % liked17 October 2026 — 94 % liked18 August 202617 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:0894-1
17 Sept 2026, 13:2095+1
7 Sept 2026, 13:2094no change
18 Aug 2026, 12:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.