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SCP Titanoboa

SCP Titanoboa

A Roblox experience owned by Deadly Encounters.

HorrorENSCP Foundationsurvival horrorco-op

Description (written by the developer; not a statement by this register)

Welcome to SCP: Titanoboa, a survival-horror experience inspired by the SCP Foundation universe. Deep underground, the Foundation has been hiding something colossal… and it has finally awakened. A massive prehistoric serpent — SCP-Titanoboa — has breached containment. The facility is collapsing, alarms are blaring, and the creature is hunting anything that moves. Your mission: ✔ Explore abandoned labs, tunnels, and dark forests ✔ Work with (or betray) other players ✔ Survive encounters with the Titanoboa ✔ Uncover hidden logs and SCP secrets But be warned: SCP-Titanoboa is fast, silent, and unstoppable. One mistake… and you’re done. Can you survive the Foundation’s biggest containment failure? Play now and find out.

Last updated by the developer 24 Jun 2026, 18:25 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
365,769
lifetime visits
70%
liked (80 👍 / 35 👎)
49,168
favourites (134.4 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MiniGun
100 R$
Weapons
79 R$
Speed Coil
49 R$
SCP ACCES
9 R$
SCP 999 Morph
7 R$
Morph
7 R$
SCP 035 Morph
7 R$
SCP 096 Morph
7 R$
SCP 173 Morph
7 R$
ShotGun
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome178,381 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.