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[UPD3] Convince the CRAZY Idol to let you free

[UPD3] Convince the CRAZY Idol to let you free

A Roblox experience owned by Idol Development.

HorrorENpsychological horrorAI interactionescape room

[UPD3] Convince the CRAZY Idol to let you free is a horror experience created on 2025-10-26. It currently has 52 players and 5,409,601 lifetime visits. The game holds a 77% like percentage and 147,866 favorites.

Description (written by the developer; not a statement by this register)

Convince the Crazy Idol to let you free is a multiplayer psychological horror experience powered by real-time AI. You and your friends are trapped inside the house of an obsessed AI idol who adores you and will never let you leave. Use voice and text to talk your way through her affection, search the house for clues, and find an escape route before it's too late. But choose every word carefully. One wrong move and she will know you are planning to leave. You have 3 nights to escape. If you fail, she will make sure you never leave her side again. Features: Real-time AI conversations with TTS (Text-to-Speech) and STT (Speech-to-Text) Up to 3 player online co-op Only 3% of players make it out alive ⚠️ This game is paid because of the cost of running real-time AI. ⚠️ All dialogue is filtered to follow Roblox guidelines and contains no adult content. Avaliable languages: - English - Portuguese - Spanish - Vietnamese - Thai - Russian - Japanese - Chinese - French - Italian - Korean + more

Last updated by the developer 6 Aug 2026, 13:01 UTC.

52
playing (measured 10 Aug 2026, 15:37 UTC)
5,409,601
lifetime visits
77%
liked (20,078 👍 / 6,018 👎)
151,139
favourites (27.9 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3760first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PERMANENT VIP
499 R$
X2 COINS
299 R$
x2 LUCK
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEATH ENDING · progression662,724 · 24.4% win
ESCAPE ENDING · progression391,818 · 7.1% win
RITUAL ENDING · progression345,893 · 7.7% win
KILL ENDING · progression174,383 · 13.2% win
STAY ENDING · other70,498 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0277no change
14 Aug 2026, 01:0277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.