[UPD3] Convince the CRAZY Idol to let you free
A Roblox experience owned by Idol Development.
HorrorENpsychological horrorAI interactionescape room
[UPD3] Convince the CRAZY Idol to let you free is a horror experience created on 2025-10-26. It currently has 52 players and 5,409,601 lifetime visits. The game holds a 77% like percentage and 147,866 favorites.
Description (written by the developer; not a statement by this register)
Convince the Crazy Idol to let you free is a multiplayer psychological horror experience powered by real-time AI. You and your friends are trapped inside the house of an obsessed AI idol who adores you and will never let you leave. Use voice and text to talk your way through her affection, search the house for clues, and find an escape route before it's too late. But choose every word carefully. One wrong move and she will know you are planning to leave. You have 3 nights to escape. If you fail, she will make sure you never leave her side again. Features: Real-time AI conversations with TTS (Text-to-Speech) and STT (Speech-to-Text) Up to 3 player online co-op Only 3% of players make it out alive ⚠️ This game is paid because of the cost of running real-time AI. ⚠️ All dialogue is filtered to follow Roblox guidelines and contains no adult content. Avaliable languages: - English - Portuguese - Spanish - Vietnamese - Thai - Russian - Japanese - Chinese - French - Italian - Korean + more
Last updated by the developer 6 Aug 2026, 13:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:37 | 60 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 01:02 | 77 | no change |
| 14 Aug 2026, 01:02 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.