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πŸŽ„ Christmas Troll Tower

πŸŽ„ Christmas Troll Tower

A Roblox experience owned by Troll Tower Experiment.

MinigamesENholidaytrollslap

πŸŽ„ Christmas Troll Tower is a minigame experience created on 2025-10-26. It has recorded 6,930,247 lifetime visits and 607,090 favorites. Currently, one user is playing. The experience holds a 91% like percentage. It is categorized under minigames.

Description (written by the developer; not a statement by this register)

πŸŽ„ Welcome to CHRISTMAS Troll Tower! πŸŽ„ πŸ’€ Can you survive the Festive climb? Or will you get haunted by Santa's elves 😈 Or will you become the ultimate trickster and send others tumbling into the darkness? 🎁 Join our group for an exclusive Present Glove πŸ‘‰ Troll Tower Studios: https://www.roblox.com/communities/322619664 🧑 Thanks for playing β€” and watch out for Santa, you don't wanna miss him... Inspired by Slap Tower and other chaotic slap games. Slap Hand Image Credits: Slap Battles πŸŽ„

Last updated by the developer 14 Jan 2026, 20:27 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
6,930,247
lifetime visits
91%
liked (16,376 πŸ‘ / 1,575 πŸ‘Ž)
607,613
favourites (87.7 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin [OPπŸ’₯]
549 R$
🌈MAGIC CARPET🌈 (FLY)
399 R$
DIAMOND SLAP [πŸ’Ž]
11 R$
TOXIC SLAP [☣︎]
9 R$
MORPH ROOM! [πŸŽ„]
8 R$
GOLD SLAP [πŸͺ™]
7 R$
LONG SLAP [πŸ“]
6 R$
Default Slap [OP]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,861,148 Β· 100.0% win
Winner! Β· progression376,980 Β· 28.1% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 β€” 91 % liked23 August 2026 β€” 91 % liked2 September 2026 β€” 91 % liked12 September 2026 β€” 91 % liked22 September 2026 β€” 91 % liked2 October 2026 β€” 91 % liked12 October 2026 β€” 91 % liked22 October 2026 β€” 91 % liked1 November 2026 β€” 91 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:0891no change
22 Oct 2026, 23:0791no change
12 Oct 2026, 23:0691no change
2 Oct 2026, 23:0591no change
22 Sept 2026, 23:0491no change
12 Sept 2026, 23:0391no change
2 Sept 2026, 23:0291no change
23 Aug 2026, 23:0191no change
13 Aug 2026, 23:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.