Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RUN FROM SLENDERMAN! (SCARY OBBY)

RUN FROM SLENDERMAN! (SCARY OBBY)

A Roblox experience owned by wifi money..

ObbyENslendermanhorrorobby

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 🚨 Welcome to Run From Slenderman! (Scary Obby) — a terrifying chase inside an abandoned high-security prison! 🏚️ Slenderman has escaped his cell, and now he’s coming after you through dark hallways and locked rooms. The alarms are blaring, the lights are flickering — and you’re his next target! 😱 🏃 Run, jump, and dodge deadly traps to find your way out before Slenderman catches you. Stay alert and don’t look back! Can you escape the haunted prison and survive the night? 👻🔓 👍 Like and ⭐ Favorite the game if you escaped Slenderman!

Last updated by the developer 8 Dec 2025, 06:38 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
70,187
lifetime visits
71%
liked (15 👍 / 6 👎)
23,099
favourites (329.1 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome60,959 · 100.0% win
Completed RUN FROM SLENDERMAN! · progression3,121 · 0.00% win
Slenderman Collector! · collection1,120 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697471.515 August 2026 — 69 % liked14 September 2026 — 71 % liked24 September 2026 — 74 % liked4 October 2026 — 70 % liked14 October 2026 — 71 % liked7115 August 202614 October 2026
5 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 19:5171+1
4 Oct 2026, 19:4970-4
24 Sept 2026, 19:4874+3
14 Sept 2026, 16:1671+2
15 Aug 2026, 14:3769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.