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[SMALL UPDATE] Mow Ur Snow! ❄️

[SMALL UPDATE] Mow Ur Snow! ❄️

A Roblox experience owned by group20309443.

TycoonENincrementalsnowpets

Mow Ur Snow! is a tycoon experience created on 2025-10-27. It has accumulated 1,239,854 lifetime visits and holds 2,520 favorites. Currently, two users are playing. The game maintains an 85% like percentage. This data reflects its status as an incremental snow-mowing simulation within the Roblox platform.

Description (written by the developer; not a statement by this register)

✨ Welcome to Mow Ur Snow! ✨ A satisfying incremental game where you slice through snow and grow stronger every minute • ❄️ Mow your plot to earn snow • 💫 Collect Snowbux for special upgrades and insane boosts • 📈 Expand your plot and watch it grow HUGE • 🔄 Rebirth to unlock powerful new mowers and become a snow-shredding master • 🐾 Hatch rare, valuable pets that offer INSANE Snowbux multipliers! ⚠️ Early release, more content coming soon! ⚠️ ❤️ Thanks for playing! Inspired by Grass Incremental

Last updated by the developer 26 Jul 2026, 08:43 UTC.

2
playing (measured 10 Aug 2026, 19:21 UTC)
1,239,854
lifetime visits
85%
liked (2,462 👍 / 446 👎)
2,518
favourites (2.0 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Eggs
499 R$
2x Snow Value
399 R$
VIP
249 R$
Auto Upgrade
199 R$
2x Walkspeed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Novice · welcome353,077 · 12.5% win
Skilled · other245,649 · 12.1% win
Professional · other182,338 · 12.5% win
Master · progression141,719 · 12.1% win
Godly115,948 · 12.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0285no change
24 Aug 2026, 13:5085no change
14 Aug 2026, 13:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.