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[GLITCHTALE]Best Utmm Game

[GLITCHTALE]Best Utmm Game

A Roblox experience owned by Peak Thing.

RoleplayENUndertaleMonster ManiaRPG

Description (written by the developer; not a statement by this register)

[RIGHT NOW GAME UNDER GLOBAL REFRESH EVERYTHING WILL CHANGE] Join Group and Like the Game for additional 1.05x Drop Chance Boost! A unique UTMM game i made by myself, a lot of things are subject to change i hope one day i can get this game more popular than it currently is :3 Like and Favorite the game to support future updates! Thanks for playing! Tags: UTMM, Monster Mania, Undertale, Undertale Monster Mania, UTMM Game, Best, Best Utmm Game, BUG

Last updated by the developer 15 Aug 2026, 13:46 UTC.

0
playing (measured 16 Aug 2026, 04:51 UTC)
6,993
lifetime visits
68%
liked (46 👍 / 22 👎)
42
favourites (6.0 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Error 404 Bone
404 R$
X2 Exp
299 R$
X2 Drop Chance
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,780 · 49.0% win
100 LOVE · progression37 · 8.2% win
1 Reset · progression32 · 8.2% win
Worthy · collection9 · 0.00% win
Overwrite · other2 · 16.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.517 August 2026 — 67 % liked27 August 2026 — 68 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 16:2268+1
17 Aug 2026, 16:1867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.