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Hilton Hotel | V3

Hilton Hotel | V3

A Roblox experience owned by Hilton Hotels | Hotel & Resort's.

RoleplayENroleplayhotel managementcorporate IP

Description (written by the developer; not a statement by this register)

Welcome to Hilton Hotels V3! Built by bwbymariobebe ~ Founder of Hilton This hotel has a total of 24 rooms and 8 suites. Be sure to join the group and stay tuned on further news! Group: http://www.roblox.com/My/Groups.aspx?gid=472707312 Job Information & Task [UPDATED]: https://devforum.roblox.com/t/hilton-hotels%E2%84%A2-job-information-and-tasks/4007492 Want a job? be sure to join the group and visit the application center! We have added the HHonors Member Rank. This rank will only be chosen by the Vice and Owner. This Rank is Reserved for the utmost VIP. Staff please treat them Nicely. They have access to Suites and VIP Areas. Credits: -bwbymariobebe (Building & Scripting) -SafeChatIsATrash (Scripting & Helped design Reception Board)

Last updated by the developer 3 Nov 2025, 15:18 UTC.

0
playing (measured 12 Aug 2026, 20:32 UTC)
5,662
lifetime visits
85%
liked (28 👍 / 5 👎)
53
favourites (9.4 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Suites
100 R$
Lounge
50 R$
Gameroom Access
50 R$
Segway Pass
50 R$
Selfie Stick
25 R$
Fast Lane
25 R$
Water Floats
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met Bwbymariobebe! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 84 % liked27 August 2026 — 85 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:3185+1
17 Aug 2026, 20:1984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.