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꒰ littlespace sensory room ᵔᴥᵔ ꒱

꒰ littlespace sensory room ᵔᴥᵔ ꒱

A Roblox experience owned by sweetie'.

RoleplayENsensory roomage regressioncutecore aesthetic

꒰ littlespace sensory room ᵔᴥᵔ ꒱ is a roleplay experience created on 2025-10-27. The game currently has 26 players and 550,377 lifetime visits. It holds 7,174 favorites and a 37% like percentage. The description indicates it features an avatar editor, background music, and interactive sensory items.

Description (written by the developer; not a statement by this register)

୨୧ gαოε ιs pubℓιc αgαιn .ᐟ.ᐟ ୨୧ ୨୧ cutecore ℓιttℓespαce rooო ωιth αvαtαr edιtor & bg ოusιc ୨୧ ୨୧ thιs ιs ƒor sƒω αge regressιon ៸ not αgepℓαყ .ᐟ.ᐟ ୨୧ ୨୧ ιnterαctαbℓe sensorყ ιteოs & cute scenerყ ^_^ ୨୧ ოαke sure to ℓιke n ƒαv the gαოe .ᐟ :3 joιn sweetie' ! ♡ https://www.roblox.com/communities/571550271 :D ︶︶︶︶︶︶ tags ︶︶︶︶︶︶ cutecore , kawaii , sanrio , house mr kitty , My little pony , anime , hello kitty , vibe game pinkcore , fluttershy house , kawaiicore , backrooms , weirdcore , backrooms , mr kitty house blaahh blah blahh ,mlp , strawberrycore , strawberry , sanrio , sugar bunnies , mewkledreamy , mezzo piano , agere , age regression , littlespace , safe space , littlespace , sfw , sensory

Last updated by the developer 21 Jul 2026, 19:50 UTC.

26
playing (measured 10 Aug 2026, 22:50 UTC)
550,377
lifetime visits
37%
liked (2,390 👍 / 4,058 👎)
7,783
favourites (14.1 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:5017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

꒰ ୨୧ ꒱
1,700 R$
꒰ ୨୧ ꒱
50 R$
꒰ ୨୧ ꒱
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ωεℓcoოε tu ℓιttℓεspαcε sεnsorყ rooო .ᐟ.ᐟ ♡ · welcome197,831 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3714 August 2026 — 37 % liked24 August 2026 — 37 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:5037no change
14 Aug 2026, 20:5037first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.