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[🎃ɪɴꜰ ᴀᴅᴍɪɴ ᴘᴀɴᴇʟ] ʀᴏʙᴀ ᴜɴ ʙʀᴀɪɴʀᴏᴛ: ᴇxᴄʟᴜѕɪᴠᴏ

[🎃ɪɴꜰ ᴀᴅᴍɪɴ ᴘᴀɴᴇʟ] ʀᴏʙᴀ ᴜɴ ʙʀᴀɪɴʀᴏᴛ: ᴇxᴄʟᴜѕɪᴠᴏ

A Roblox experience owned by Plan FB.

The Roblox experience '[🎃ɪɴꜰ ᴀᴅᴍɪɴ ᴘᴀɴᴇʟ] ʀᴏʙᴀ ᴜɴ ʙʀᴀɪɴʀᴏᴛ: ᴇxᴄʟᴜѕɪᴠᴏ ' was created on October 27, 2025. It has accumulated 2,532,709 lifetime visits and 44,458 favorites. Currently, zero users are playing. The experience holds a 75% like percentage. No specific genre is listed in the available data.

Last updated by the developer 31 May 2026, 16:23 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
2,532,709
lifetime visits
75%
liked (510 👍 / 170 👎)
44,456
favourites (17.6 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin panel plus
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2275no change
14 Aug 2026, 07:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.