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[🎆UPD 7] CVR: Retro

[🎆UPD 7] CVR: Retro

A Roblox experience owned by [CS] Volleyball Games.

SportsENHaikyuuVolleyballSports

[🎆UPD 7] CVR: Retro is a sports experience created on 2025-10-27 by Certified Studios. The game currently has 142 players and 7,107,225 lifetime visits. It holds a 98% like percentage and 37,079 favorites. The description lists controls for spawning balls, serving, sprinting, and spiking, with tags including Haikyuu and Volleyball.

Description (written by the developer; not a statement by this register)

Made by Certified Studios --Default Controls-- G to spawn a ball V to do a basic serve T to sprint Q/E to adjust power F/R to set forward/backward Click while on the ground to receive 3 to dive 1 to toggle between spiking and blocking when you jump Click while jumping on spiking mode to spike Thumbnails credits: @switii, @jstn007 Tags: Haikyuu, Haikyuu!!, Volleyball, VB, CVR, CVR Volleyball

Last updated by the developer 17 Aug 2026, 06:44 UTC.

93
playing (measured 22 Aug 2026, 06:50 UTC)
7,166,952
lifetime visits
98%
liked (20,935 👍 / 441 👎)
39,547
favourites (5.5 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

74193133.510 August 2026 — 74 players21 August 2026 — 107 players21 August 2026 — 123 players21 August 2026 — 101 players21 August 2026 — 183 players22 August 2026 — 193 players22 August 2026 — 150 players22 August 2026 — 166 players22 August 2026 — 189 players22 August 2026 — 126 players22 August 2026 — 128 players22 August 2026 — 93 players9310 August 202622 August 2026
12 measurements spanning 12 days, net +19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–211 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5093-35
22 Aug 2026, 05:50128+2
22 Aug 2026, 04:50126-63
22 Aug 2026, 03:50189+23
22 Aug 2026, 02:50166+16
22 Aug 2026, 01:50150-43
22 Aug 2026, 00:50193+10
21 Aug 2026, 23:50183+82
21 Aug 2026, 22:50101-22
21 Aug 2026, 21:50123+16
21 Aug 2026, 20:54107+33
10 Aug 2026, 16:1674first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#16 Top revisited

Growth

55932167 September 20261 November 2026
475 measurements spanning 56 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 475
Measured (UTC)Rank on Top revisitedChange
1 Nov 2026, 20:2516no change
1 Nov 2026, 19:2516no change
1 Nov 2026, 18:2516no change
1 Nov 2026, 17:2516no change
1 Nov 2026, 16:2516+9
1 Nov 2026, 15:257no change
1 Nov 2026, 14:257no change
1 Nov 2026, 13:257no change
1 Nov 2026, 12:257+1
1 Nov 2026, 11:256no change
1 Nov 2026, 10:256no change
1 Nov 2026, 09:256-1
1 Nov 2026, 08:257no change
1 Nov 2026, 07:257no change
1 Nov 2026, 06:257no change
1 Nov 2026, 05:257no change
1 Nov 2026, 04:257no change
1 Nov 2026, 03:257no change
1 Nov 2026, 02:257no change
1 Nov 2026, 01:257first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Premium Pass
799 R$
Argentina Effect Pack
399 R$
Rhythmic Effect Pack
399 R$
Pixel Effect Pack
399 R$
Lime Effect Pack
399 R$
Flower Effect Pack
399 R$
Celestium Effect Pack
399 R$
Crimson Effect Pack
399 R$
Spain Effect Pack
399 R$
New Years Effect Pack
399 R$
Gojo Satoru Banner
250 R$
Wilfredo Leon Banner
200 R$
Nishida Serve Banner
200 R$
Ishikawa Serve Banner
150 R$
Ishikawa Spike Banner
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked13 August 202622 October 2026
19 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0098no change
12 Oct 2026, 22:5398no change
2 Oct 2026, 22:5298no change
22 Sept 2026, 22:5298no change
12 Sept 2026, 22:5198no change
2 Sept 2026, 22:5098no change
23 Aug 2026, 22:5098no change
22 Aug 2026, 06:5098no change
22 Aug 2026, 05:5098no change
22 Aug 2026, 04:5098no change
22 Aug 2026, 03:5098no change
22 Aug 2026, 02:5098no change
22 Aug 2026, 01:5098no change
22 Aug 2026, 00:5098no change
21 Aug 2026, 23:5098no change
21 Aug 2026, 22:5098no change
21 Aug 2026, 21:5098no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 22:4998first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.