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Brainrot Obby [FREE UGC]

Brainrot Obby [FREE UGC]

A Roblox experience owned by UGC Studioss.

ObbyENfree-ugcprivate-servergroup-rewards

Description (written by the developer; not a statement by this register)

Hey there! 😊 Thanks so much for playing our game — we truly appreciate your support! 🌟 Private Servers are 100% FREE — play solo or invite your friends for some extra fun! 🌟 👍 Enjoying the experience? Don’t forget to like and favorite the game to help it grow! 👍 How to Get Started: 1. Beat the Obby 🏆 2. Invite your friends👯‍♂️ 3. Join our Roblox group ⭐ 🔥 Join our group for special in-game rewards and exclusive gear! 🔥 👉 www.roblox.com/communities/858136428/UGC-Studioss 🎉 Become part of our awesome community and unlock powerful items — all for free! 🎉 ⚠️ Note: In line with Roblox’s Terms of Service, prizes are handled only through our official Roblox group. Playing the game itself doesn’t guarantee any prize. Tags: Obby, Parkour, Glass Bridge, Rainbow, Fun, Easy, Roblox, Robux, Prize, Secret, Donate

Last updated by the developer 3 Jan 2026, 00:16 UTC.

0
playing (measured 16 Aug 2026, 04:49 UTC)
379,853
lifetime visits
78%
liked (1,433 👍 / 409 👎)
1,246
favourites (3.3 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [OP]
195 R$
MEGA Slap! [OP]
179 R$
Rocket Launcher [OP]
149 R$
Golden Slap [OP]
99 R$
Pistol [OP]
89 R$
Sword [OP]
79 R$
Gravity Coil
59 R$
Speed Coil
55 R$
Boombox
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome285,942 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7816 August 2026 — 78 % liked5 September 2026 — 78 % liked25 October 2026 — 78 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:5178no change
5 Sept 2026, 04:4978no change
16 Aug 2026, 04:4978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.