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Motion Studio's

Motion Studio's

A Roblox experience owned by Motion Studios Community Group.

RoleplayENUKRPemergency servicesseaside town

Description (written by the developer; not a statement by this register)

Motion Studio's Step into a mind-blowing experience, all from your home. Welcome to Motion Studio's second ever game. Fully revamped! Features • Realistic, seaside town in the north coast of the UK, • Immersive roleplay, with Manchester's 999 services • Realistic, roleplay - with one-to-one modelling of each emergency vehicle, where hours have been put into making the game, of UKRP Our Team Professional, supportive staff ready to help and keep things fun. Active staff, supportive and enforce rule staffing, in this realistic UKRP Join Us Meet new friends, create your own stories, and help shape the future of Droysden, Manchester! Server Shutdown = Bug Fixes / Updates! Founded & Managed by kryzen15, Deon

Last updated by the developer 11 May 2026, 20:32 UTC.

0
playing (measured 14 Aug 2026, 17:20 UTC)
917
lifetime visits
60%
liked (12 👍 / 8 👎)
23
favourites (25.1 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Developer Donation
1,000 R$
Coming Soon
500 R$
Donation Pass
500 R$
Police Extra
400 R$
Sport Pass
350 R$
Armed Police Pass
300 R$
Bike Pass
300 R$
Firearms Pass
250 R$
Knife Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Deon The Cow · other10 · 0.00% win
Toy Car · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58605920 August 2026 — 58 % liked19 September 2026 — 60 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 04:3060+2
20 Aug 2026, 01:0558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.