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Untitled dropper tycoon

Untitled dropper tycoon

A Roblox experience owned by All Games#.

TycoonENtycoonbase-buildingidle

Description (written by the developer; not a statement by this register)

Buy droppers, grow your base and reach for the skies. Note: This game has been discontinued.

Last updated by the developer 14 Apr 2026, 15:20 UTC.

0
playing (measured 11 Aug 2026, 23:50 UTC)
220
lifetime visits
60%
liked (3 👍 / 2 👎)
3
favourites (13.6 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Space Periastron
275 R$
Rainbow star periastron
250 R$
Dark matter sword
225 R$
Azure sword
200 R$
Mod admin commands
195 R$
Black hole sword
175 R$
Dragon fire sword
150 R$
Water sword
125 R$
Gravity coil
75 R$
Speed coil
50 R$
VIP Admin commands
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome65 · 0.00% win
100 money · progression8 · 0.00% win
1k money · progression5 · 0.00% win
10k money · progression4 · 0.00% win
100k money · progression2 · 0.00% win
1M money · progression2 · 0.00% win
10B money · progression1 · 0.00% win
100T money · progression1 · 0.00% win
1Qa money · progression1 · 0.00% win
10M money · progression1 · 0.00% win
1B money · progression1 · 0.00% win
1T money · progression1 · 0.00% win
10T money · progression1 · 0.00% win
10Qa money · progression1 · 0.00% win
100B money · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.