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[0.15] Sonic.EXE: The Rising Torment

[0.15] Sonic.EXE: The Rising Torment

A Roblox experience owned by Sonic.EXE: The Rising Torment.

HorrorENasymmetrical horrorSonic.EXEsurvival

Description (written by the developer; not a statement by this register)

"Sonic.EXE: The Rising Torment" is a Sonic.EXE assymetrical horror game that takes inspiration from "Sonic.EXE: The Disaster" and "Outcome Memories". The game tries to retain the aspect of TD by having most of the same maps with a variety of features but also adding gimmicks later when the game fully releases. Play as an EXE and try to deminish every living thing in sight or survive as Sonic and his friends to outlast an EXE. Most survivors and killers have their own unique movesets that allow for a wide range for playstyle.

Last updated by the developer 13 Aug 2026, 01:04 UTC.

0
playing (measured 13 Aug 2026, 04:16 UTC)
2,543
lifetime visits
82%
liked (28 👍 / 6 👎)
44
favourites (17.3 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:161first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

HEEHEEHEEHAWHAWHAW · progression12 · 0.00% win
I AM GOD · progression5 · 0.00% win
Can You Feel The Sunshine? · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82888518 August 2026 — 84 % liked28 August 2026 — 85 % liked7 September 2026 — 88 % liked17 September 2026 — 85 % liked27 September 2026 — 82 % liked18 August 202627 September 2026
5 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 21:2182-3
17 Sept 2026, 15:2285-3
7 Sept 2026, 15:2288+3
28 Aug 2026, 15:0385+1
18 Aug 2026, 14:4784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.