Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Vibeolj! 🔊

Vibeolj! 🔊

A Roblox experience owned by Magyar Vibe Community.

Social & hangoutHUhangoutvoice chatsocial

Description (written by the developer; not a statement by this register)

Üdvözöllek 🔊 💬 Csatlakozz, beszĂ©lgess, Ă©s vibeolj mĂĄsokkal. đŸ‘đŸ» Ha tetszik, likeold a jĂĄtĂ©kot! ⚠ FigyelmeztetĂ©s ⚠ A jĂĄtĂ©k szĂłrakozĂĄs cĂ©ljĂĄbĂłl kĂ©szĂŒlt, nem lesznek nagy frissĂ­tĂ©sek Ă©s kizĂĄrĂłlag a rĂ©gi Magyar Vibe Mic Up jĂĄtĂ©k mapja nosztalgia miatt van fent. Tags: mic up, mic meet, speak, voice chat, voice, neighbors, voice, hangout, voice chat hangout, social, fun, friendly, public, friends, roleplay, chat, vibe mic up, vibe, magyar, vibeolj, magyar vibe, magyar vibe mic up, vibe hangout, chill

Last updated by the developer 7 Aug 2026, 13:47 UTC.

0
playing (measured 13 Aug 2026, 11:38 UTC)
14,589
lifetime visits
80%
liked (41 👍 / 10 👎)
404
favourites (27.7 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Baseball ĂŒtƑ
800 R$
Flashbang
666 R$
PowerSlap
500 R$
SnowGlove
150 R$
Baseball ĂŒtƑ
135 R$
VIP
100 R$
Pénz VFX
80 R$
Unikornis
65 R$
SlapGlove
60 R$
Push
40 R$
Banånhéj
25 R$
HelloKitty
25 R$
SpeedCoil
25 R$
SzĂ­v
20 R$
RĂłzsa
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beléptél! - Vibeolj! · welcome3,242 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.