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61 [Horror]

61 [Horror]

A Roblox experience owned by Jetstreams Games.

HorrorENSCP FoundationAnalog HorrorCo-op Survival

Description (written by the developer; not a statement by this register)

👍 LIKE + FAVORITE for more updates 🤝 ALL games can be played by 1-4 players, so bring your friends! 🛠️ Game is still in development. Please report bugs. Tags: SCP-061, 61, SCP, mustard, kendrick, mango, meme, scary, horror, , survive, escape, trend, meme, brainrot, six seven, analog horror, SCP-041, 41, SCP061, SCP61, SCP041, 041 061, mason SIMILAR TO: Short Creepy Horror Stories, Horror, Horror Stories, Horror Game, Scary, Scary Games, Midnight, Short Creepy Stories, Scary Story, Story, Short Scary Stories, Scary Stories

Last updated by the developer 5 Jan 2026, 18:28 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
306,128
lifetime visits
65%
liked (166 👍 / 91 👎)
3,398
favourites (11.1 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[INFINITE] Rocket Launcher *SECRET ENDING*
449 R$
[BEST WEAPON] Assault Rifle *SECRET ENDING*
449 R$
*OP* Fling Sledgehammer [TROLL]
209 R$
[INFINITE] JUMPSCARE EVERYONE
199 R$
[CHEAP] Pistol *SECRET ENDING*
199 R$
*OP* Infinite Revives
199 R$
[TROLL] Banana Peel
49 R$
[SPEED] Run Faster
24 R$
Bright Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome205,313 · 100.0% win
Police · other39,048 · 0.00% win
Car crash · other16,970 · 0.00% win
Alive ending · progression6,420 · 0.00% win
Died · other6,124 · 0.00% win
Dead ending · progression4,590 · 0.00% win
Secret ending · secret45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:1565no change
15 Aug 2026, 01:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.