Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🇬🇧 English Tower

🇬🇧 English Tower

A Roblox experience owned by Copyrend's Community.

PuzzleENlanguage learningtranslation quizclimbing mechanic

🇬🇧 English Tower is a puzzle experience created on 2025-10-28. It has recorded 4,104,148 lifetime visits and 552,487 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The experience tests language skills through translation challenges across multiple floors.

Description (written by the developer; not a statement by this register)

🇬🇧 English Tower Welcome to English Tower, where climbing isn’t the only challenge. Your language skills are tested too! Every few floors, you’ll be given a word in your chosen language, and you must translate it correctly into English to continue. Choose from over 8 languages, from Indonesian to Spanish, Japanese, and more! The higher you climb, the harder the words become. Miss the answer, and you’ll have to start over! Can you reach the top and prove your English mastery?

Last updated by the developer 13 Dec 2025, 18:04 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
4,104,148
lifetime visits
85%
liked (4,422 👍 / 764 👎)
552,542
favourites (134.6 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
249 R$
Magic Carpet
199 R$
Slap Tool
99 R$
Balloon
59 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished · progression11,353 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1585no change
14 Aug 2026, 03:0885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.