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[SKINS!!] Age of Titans

[SKINS!!] Age of Titans

A Roblox experience owned by Age Of Titans (Official).

Fighting & PvPENKaijuPvPOpen World

[SKINS!!] Age of Titans is a fighting-pvp Roblox experience created on 2025-10-28. The game currently has 360 players online. It has accumulated 63,587,253 lifetime visits, 88,339 favorites, and an 81% like percentage.

Description (written by the developer; not a statement by this register)

💎 NEW CODE AT 45K LIKES 💎 USE CODE: REVAMP for 5,000 Shards Stay tuned in our social links for upcoming updates and sneak peeks. Age of Titans is a PvP / Open World Kaiju game on Roblox that brings legendary monsters to life. • Battle as iconic kaiju • Unlock skins to customize your appearance • Explore the world and fight other players • Master unique abilities and ultimates Completely Free to Play If you enjoy the experience, make sure to like 👍 and favorite ⭐ for future updates! 🎮 Controls PC • Abilities: 1–5 • Ultimate: V • Light Combo: Mouse1 • Block: F • Roars: R / T • Sprint: Shift • Auto Run: Z • Control Lock: Ctrl Controller • Abilities: A / B / X / Y • Ultimate: R1 • Light Combo: R2 • Block: L2 (Hold) • Roars: D-Pad Right / Left • Sprint: L3 • Control Lock: D-Pad Up This is a fan-made experience created for entertainment purposes. All rights belong to Toho Co., Ltd. and Legendary Entertainment.

Last updated by the developer 1 Nov 2026, 03:01 UTC.

592
playing (measured 1 Nov 2026, 12:50 UTC)
64,400,732
lifetime visits
81%
liked (44,718 👍 / 10,515 👎)
89,374
favourites (1.4 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

23293458359211 October 20261 November 2026
500 measurements spanning 21 days, net -209. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 127–1,039 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 12:50592+87
1 Nov 2026, 11:50505+40
1 Nov 2026, 10:50465+24
1 Nov 2026, 09:50441+14
1 Nov 2026, 08:50427+30
1 Nov 2026, 07:50397-8
1 Nov 2026, 06:50405-10
1 Nov 2026, 05:50415-1
1 Nov 2026, 04:50416-61
1 Nov 2026, 03:50477+58
1 Nov 2026, 02:50419-16
1 Nov 2026, 01:50435-4
1 Nov 2026, 00:50439+3
31 Oct 2026, 23:50436+90
31 Oct 2026, 22:50346-83
31 Oct 2026, 21:50429-64
31 Oct 2026, 20:50493-30
31 Oct 2026, 19:50523-34
31 Oct 2026, 18:50557-90
31 Oct 2026, 17:50647first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Plus!
199 R$
BIG Donation
100 R$
VIP
99 R$
Kill/Death Sounds
99 R$
Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

79818021 August 20261 November 2026
1712 measurements spanning 72 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1712
Measured (UTC)% likedChange
1 Nov 2026, 12:5081no change
1 Nov 2026, 11:5081no change
1 Nov 2026, 10:5081no change
1 Nov 2026, 09:5081no change
1 Nov 2026, 08:5081no change
1 Nov 2026, 07:5081no change
1 Nov 2026, 06:5081no change
1 Nov 2026, 05:5081no change
1 Nov 2026, 04:5081no change
1 Nov 2026, 03:5081no change
1 Nov 2026, 02:5081no change
1 Nov 2026, 01:5081no change
1 Nov 2026, 00:5081no change
31 Oct 2026, 23:5081no change
31 Oct 2026, 22:5081no change
31 Oct 2026, 21:5081no change
31 Oct 2026, 20:5081no change
31 Oct 2026, 19:5081no change
31 Oct 2026, 18:5081no change
31 Oct 2026, 17:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.