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Fight Hamood Habibi Line!

Fight Hamood Habibi Line!

A Roblox experience owned by L2XXY Games.

Social & hangoutENtrollingline-cuttingsocial

Fight Hamood Habibi Line! is a social-hangout experience created on 2025-10-28. The game has recorded 714,129 lifetime visits and 77,542 favorites. Currently, zero users are playing. The experience holds an 86% like percentage. It supports mobile, tablet, PC, and console platforms.

Description (written by the developer; not a statement by this register)

👍 LIKE 👍 TO UNLOCK THE OP REWARDS + VIP 🎁 ✨ Play every day for Good luck and exclusive reward 😂 Line to Fight Hamood Habibi! Cut in line, Troll your Friends and Defeat Hamood Habibi himself in this funny experience! 👍 Like and ⭐ Favorite to unlock future updates! Playable on mobile, tablet, PC, and console!

Last updated by the developer 9 Feb 2026, 19:03 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
714,129
lifetime visits
86%
liked (1,271 👍 / 212 👎)
77,673
favourites (108.8 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
x2 Cash
99 R$
Auto-Cut
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome600,576 · 100.0% win
Line Cut · other380,334 · 100.0% win
First in Line · welcome237,367 · 100.0% win
Boss Fight! · progression203,443 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:1986no change
24 Aug 2026, 18:1986no change
14 Aug 2026, 18:1886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.