Killstreak: Slap Battles - Remake 🎯
A Roblox experience owned by eyeball.inc.
Fighting & PvPENcombatglovesskill-based
Description (written by the developer; not a statement by this register)
--> Killstreak: Slap Battles - Remake 🎯 <-- This is a skill-based game based off of "Killstreak: Slap Battles 🎯", its combat system and most of the gloves original concepts. Fight for the highest killstreak and defeat servers. Use your gloves, kills, slaps and experience to progress and unlock new gloves & abilities. Complete In-Game Challenges to unlock badges which reward unique gloves, which will help you counter your enemies. Play with your best friends (or make new ones) for the best experience! It's also recommended to play in low ping servers as ping plays a big role in this game. -- KILLSTREAK Glove Concept by Tencell / Slap Battles Further inspiration also taken from Ability Wars. Credits: - @Garry_ModInOhio (Killstreak System) - @Dummy_ul1 (Extra Help) - DM Dokuro (Music) - CD Music (Music) - Terraria Mods (Music) - Gorilla Central (Killstreak: Slap Battles) - MORE SOON... (tabbing is allowed)
Last updated by the developer 9 Aug 2026, 20:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 12:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 18:17 | 57 | -10 |
| 19 Aug 2026, 17:33 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.