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Killstreak: Slap Battles - Remake 🎯

Killstreak: Slap Battles - Remake 🎯

A Roblox experience owned by eyeball.inc.

Fighting & PvPENcombatglovesskill-based

Description (written by the developer; not a statement by this register)

--> Killstreak: Slap Battles - Remake 🎯 <-- This is a skill-based game based off of "Killstreak: Slap Battles 🎯", its combat system and most of the gloves original concepts. Fight for the highest killstreak and defeat servers. Use your gloves, kills, slaps and experience to progress and unlock new gloves & abilities. Complete In-Game Challenges to unlock badges which reward unique gloves, which will help you counter your enemies. Play with your best friends (or make new ones) for the best experience! It's also recommended to play in low ping servers as ping plays a big role in this game. -- KILLSTREAK Glove Concept by Tencell / Slap Battles Further inspiration also taken from Ability Wars. Credits: - @Garry_ModInOhio (Killstreak System) - @Dummy_ul1 (Extra Help) - DM Dokuro (Music) - CD Music (Music) - Terraria Mods (Music) - Gorilla Central (Killstreak: Slap Battles) - MORE SOON... (tabbing is allowed)

Last updated by the developer 9 Aug 2026, 20:06 UTC.

0
playing (measured 13 Aug 2026, 12:18 UTC)
1,114
lifetime visits
57%
liked (4 👍 / 3 👎)
14
favourites (12.6 per 1k visits)
28 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTIMATE SLAPPING GUI
450 R$
2x Kills
443 R$
Sixth Sense
110 R$
Tips
50 R$
Auto Respawn
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Peak of Perfection · progression91 · 0.00% win
Pure Death · progression27 · 0.00% win
Ascension · progression23 · 0.00% win
Hellfire · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57676219 August 2026 — 67 % liked29 August 2026 — 57 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 18:1757-10
19 Aug 2026, 17:3367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.