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100 Player Trap Maze🔪

100 Player Trap Maze🔪

A Roblox experience owned by PieTie Studios.

ObbyENtrapobbytroll

Description (written by the developer; not a statement by this register)

100 Player Trapped Maze🔪 This is a troll/traping 🤡 obby where the goal is to make your way through a huge maze with 100 other players! But watch out… around every corner there could be a trap! 🏃‍♀️💨 Can you make it all the way? 💀 survive the traps! 🔧 Collect cool gear by staying in the game! 😈 Mess with your friends! 💥 Can you escape? 💸 Join the group/community server (report bug(s) for a prize!) ✨ Inspired by other similar obby games!

Last updated by the developer 24 Apr 2026, 02:11 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
42,554
lifetime visits
89%
liked (50 👍 / 6 👎)
47
favourites (1.1 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

survived stage 1 · progression19,286 · 0.00% win
survived stage 2 · progression12,716 · 0.00% win
troll a pinning tower · other12,020 · 0.00% win
banana · other11,842 · 0.00% win
survived stage 3 · progression10,651 · 0.00% win
1 rebirth · progression8,347 · 0.00% win
disco room · other668 · 0.00% win
meet the owner · other318 · 0.00% win
5 rebirths · progression58 · 0.00% win
10 rebirths · progression11 · 0.00% win
25 rebirths · progression2 · 0.00% win
100 rebirths · progression1 · 0.00% win
meet the owners sister · other0 · 0.00% win
play for 10 hours straight · progression0 · 0.00% win
play for 1 hour straight · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.