Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RUN FROM SCP Monsters! (SCARY OBBY)

RUN FROM SCP Monsters! (SCARY OBBY)

A Roblox experience owned by wifi money..

ObbyENSCP FoundationHorrorObby

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 🚨 Welcome to Run From SCP Monsters! (Scary Obby) — a terrifying chase inside a top-secret underground prison! 🏚️ The SCPs have escaped their containment cells, and chaos has broken loose. Red alarms flash, sirens blare, and every shadow hides danger. You’re the only one left to make it out alive! 😱 🏃 Run, jump, and dodge deadly traps as the SCP monsters hunt you through dark corridors and locked chambers. Stay alert — they’re faster than you think! Can you survive the outbreak and escape the SCP prison alive? 👻🔓 👍 Like and ⭐ Favorite the game if you escaped the SCP monsters!

Last updated by the developer 30 Jan 2026, 02:24 UTC.

2
playing (measured 10 Aug 2026, 14:36 UTC)
378,632
lifetime visits
55%
liked (23 👍 / 19 👎)
87,351
favourites (230.7 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome280,873 · 100.0% win
Completed RUN FROM SCP Monsters! · progression7,523 · 0.00% win
SCP Collector! · collection2,754 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.514 August 2026 — 56 % liked4 September 2026 — 55 % liked14 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:3055-1
14 Aug 2026, 23:2256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.