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Realm Raiders RPG ⚔️

Realm Raiders RPG ⚔️

A Roblox experience owned by Campfire RPG.

RacingENRPGKingdomAlpha

Description (written by the developer; not a statement by this register)

Fish, mine, forage, craft, and battle your way through the Kingdom ⚔️ Start with simple gear, gather rare resources, and turn your finds into stronger weapons, armor, tools, and food. Unlock powerful abilities, collect titles, complete quests, and grow stronger every day! Take on raids, fight bosses, enter the PvP zone, and climb the leaderboards. How far can you progress before the Kingdom’s toughest challenges stop you? NOTE: The game is not fully complete, this is just an ALPHA build. ALPHA is the earliest stage of public testing. Expect frequent updates and continued improvements.

Last updated by the developer 25 Jul 2026, 17:45 UTC.

0
playing (measured 11 Aug 2026, 09:06 UTC)
20,516
lifetime visits
61%
liked (99 👍 / 63 👎)
324
favourites (15.8 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Drops
999 R$
2x Resources
999 R$
2x Reroll Luck
149 R$
Double EXP
149 R$
Double Guild Points
149 R$
Double Coins
149 R$
Double Skill EXP
149 R$
VIP
99 R$
Fast Quest Abandon
49 R$
Starter Pack
29 R$
Mining Pack
29 R$
Fishing Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Realm Raider Welcome! · welcome13,966 · 100.0% win
Castle Raid Completed · progression131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.