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Dragonborn Evolution 🐉

Dragonborn Evolution 🐉

A Roblox experience owned by Servants of Allah: Islam Studio.

RoleplayENfantasytransformationevolution

Description (written by the developer; not a statement by this register)

A curse… or a blessing? You are a dragon — born with the forbidden gift to walk among humans. Even in your human form, your dragon blood betrays you: scales burn across your skin, a tail moves in silence, and wings wait to rise. Hunt, evolve, and claim the ancient crystals that awaken your hidden power. As you grow, your dragon form becomes vast, and your human body turns more draconic with every breath. You can remain a human with terrifying dragon features — a righteous force feared yet respected — or unleash your full form at any moment, becoming the beast that all dread. The choice is yours: kindness… or domination.

Last updated by the developer 17 Jul 2026, 15:29 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
110,175
lifetime visits
71%
liked (36 👍 / 15 👎)
105
favourites (1.0 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Money
399 R$
2X Exp
299 R$
2X Boss drop
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Combo Master · other6,310 · 0.00% win
Beginner Spark · welcome4,650 · 0.00% win
Untouchable · other1,865 · 0.00% win
Dash Ascender · other347 · 0.00% win
The Unstoppable · other10 · 0.00% win
Beyond Limits · other6 · 0.00% win
Annihilator · other1 · 0.00% win
Exterminator · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked4 September 2026 — 71 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 11:4871no change
15 Aug 2026, 10:0871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.