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[⌛] NO, I'm Not a Human

[⌛] NO, I'm Not a Human

A Roblox experience owned by Don't Let it in.

HorrorENpost-apocalypticdecision-basedhorror

Description (written by the developer; not a statement by this register)

Genre: Psychological Horror / Decision-Based You are a survivor in a post-apocalyptic world where the sun is deadly and the night is filled with "Visitors" — creatures that look human. RECOMMENDATIONS: 🎧 Play with high graphics and headphones. ❗ Better experienced with friends! 1-4 Player Servers are allowed. 👍Like and favourite the game for rewards 🛒 Buy things from the shop to help yourself win the game. 💖 Join the group for benefits

Last updated by the developer 12 Dec 2025, 11:16 UTC.

0
playing (measured 24 Aug 2026, 01:52 UTC)
16,457
lifetime visits
21%
liked (4 👍 / 15 👎)
64
favourites (3.9 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 👑
250 R$
Boombox 🎶
150 R$
Medical Kit 💉
100 R$
Speed Coil 👟
100 R$
Flashlight 🔦
50 R$
Healing Apple 🍏
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Soul · other4,490 · 80.0% win
Mistakes · other2,857 · 48.0% win
Not Alone · progression0 · 0.00% win
House Fire · other0 · 0.00% win
Spot the Difference · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

21292524 August 2026 — 23 % liked3 September 2026 — 29 % liked13 September 2026 — 25 % liked3 October 2026 — 24 % liked13 October 2026 — 21 % liked24 August 202613 October 2026
5 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 02:3621-3
3 Oct 2026, 02:3524-1
13 Sept 2026, 02:2325-4
3 Sept 2026, 02:0029+6
24 Aug 2026, 01:5323first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.