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Fight Dino Kid Line!

Fight Dino Kid Line!

A Roblox experience owned by L2XXY Games.

SimulatorENtrollingline simulatordino kid

Fight Dino Kid Line! is a simulator experience created on 2025-10-29. The game has recorded 658,838 lifetime visits and 113,955 favorites. Currently, zero users are playing. The title holds an 84% like percentage. It is accessible on mobile, tablet, PC, and console platforms.

Description (written by the developer; not a statement by this register)

👍LIKE👍 To Unlock the OP REWARDS + VIP UPDATE🎁 🌤️ Play every day for Good luck and exclusive reward 😂 Line to Fight Dino Kid 99 nights! Cut in line, Troll your Friends and Defeat Dino Kid in this funny experience! 👍 Like and ⭐ Favorite to unlock future updates! Playable on mobile, tablet, PC, and console!

Last updated by the developer 1 Jan 2026, 14:15 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
658,838
lifetime visits
84%
liked (415 👍 / 80 👎)
113,955
favourites (173.0 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
x2 Cash
99 R$
Auto Cut
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome542,667 · 0.00% win
Line Cut! · other355,113 · 0.00% win
First in Line! · other228,156 · 100.0% win
Boss Fight! · progression173,265 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5284no change
14 Aug 2026, 18:5184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.