MT SANDS
A Roblox experience owned by MockeryTale: Studios.
HorrorENFive Nights at Freddy'sSurvival HorrorGame Jam
Description (written by the developer; not a statement by this register)
GAMEJAM! Oh yea try to find bear5 night in night 5 and click the... Bear5 CUBE.... How animatronics works (didnt have time to put ingame): Snas: comes from left door just close it. And backdoor too just close it. Swap Snas: right door and backdoor on the backdoor shine light on him on right door close it Fell Snas: Only actives if music box is off for too long. He comes only from the red door in night 1-2 you have to shock him or else he will kill you in night 3-4 he will only bang on the door and take away power until you shock him Papaerus: Spawns spaghetti in your office you have to click (25 secs in night 2 10 in night 3) MockerySnas: You have to shock him when hes ready to come out Hes in cam F and there's the shock button too Swap Papaerus: He will try to leave the office and times just hold the prompt to stop him Dust Snas: appears from backdoor he will spawn slashes if the door is closed he will break the glass with the slashes so dont close it and dodge the slashes
Last updated by the developer 18 Jan 2026, 20:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 07:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.