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Obby for Brainrots

Obby for Brainrots

A Roblox experience owned by SAMMYNI SPYDERINI.

ObbyENbrainrotobbysocial

Obby for Brainrots is an obby genre experience created on 2025-10-29. The game has accumulated 3,791,527 lifetime visits and 586,064 favorites. Currently, zero users are playing. The title holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Obby for Brainrots 👍 Like the game and join our group 👫 Team up with friends and win INSANE Brainrots!

Last updated by the developer 8 Mar 2026, 08:53 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
3,791,527
lifetime visits
92%
liked (35,304 👍 / 3,231 👎)
586,013
favourites (154.6 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [FLY TO END]
229 R$
Speed Coil [SUPER SPEED]
79 R$
Gravity Coil [JUMP HIGH]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meowl · other2,863,955 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:5092no change
14 Aug 2026, 03:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.