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Русский голосовой чат 🇷🇺

Русский голосовой чат 🇷🇺

A Roblox experience owned by Russian Voice.

Social & hangoutRUvoice chatsocial hangoutrussian community

Description (written by the developer; not a statement by this register)

Присоединяйтесь к первому в своём жанре русскоязычному голосовому чату на Roblox! Знакомьтесь с новыми людьми, весело проводите время или просто отдыхайте в компании других. Хотите пообщаться, поделиться смешными моментами или просто провести время с друзьями. это место для вас! 🤍 не забудьте поставить лайк 💙 Микрофон настоятельно рекомендуется ❤️ 100% русский голосовой чат! 📥группа: https://www.roblox.com/communities/856917599/Russian-Voice#!/about ❗Credits: Map design inspired by Polski Voice 🇵🇱 UI inspired by Dutch Voice 🇳🇱 📎Tags: Russia, Russki, Russ, Russian, VC, Hangout, Genre, Chill, Social, Voice Chat, Mic Up, Friends, Chat, Russian Hangout

Last updated by the developer 3 May 2026, 15:51 UTC.

0
playing (measured 11 Aug 2026, 05:53 UTC)
5,618
lifetime visits
58%
liked (11 👍 / 8 👎)
16
favourites (2.8 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[🏷️30%] VIP
199 R$
[🏷️29%] Magic Carpet
70 R$
Boombox
43 R$
Fusion Coil
32 R$
Speed Coil
21 R$
Gravity Coil
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Добро пожаловать в Russian Voice! · welcome4,650 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.