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Tycoon game v2

Tycoon game v2

A Roblox experience owned by LmdDev.

TycoonENtycoon

Description (written by the developer; not a statement by this register)

Tycoon game v2 is the 2nd attempt at making a working roblox game.

Last updated by the developer 4 Aug 2026, 16:00 UTC.

0
playing (measured 22 Aug 2026, 14:22 UTC)
724
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (1.4 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
2x cash
299 R$
Coil kit
250 R$
Magic carpet
199 R$
Auto collect
199 R$
Laser gun
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome20 · 0.00% win
Met the owner! · social14 · 0.00% win
Met a developer! · social11 · 0.00% win
Rebirth 2! · progression0 · 0.00% win
Rebirth 3! · progression0 · 0.00% win
Rebirth 5! · progression0 · 0.00% win
Claimed a plot! · collection0 · 0.00% win
Rebirth 1! · progression0 · 0.00% win
Rebirth 4! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked1 October 2026 — 100 % liked22 August 20261 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 14:30100no change
22 Aug 2026, 14:23100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.