Sword arena [Halloween Update]π
A Roblox experience owned by AydenPlayz Studios.
Fighting & PvPENPvP combatHalloween themeCoin shop economy
Description (written by the developer; not a statement by this register)
βοΈ WELCOME TO SWORD ARENA! βοΈ Get ready for an intense PvP killing game where everyone spawns with a sword and the battle begins! π‘οΈπ₯ π° Earn Coins & Kills Defeat other players to earn coins and kills! Use your coins to unlock awesome items and game passes from the Coin Shop. But be carefulβ¦ π π Dying Has Consequences! If you die, youβll lose everything you earned from the Coin Shop! π± Your hard-earned coins and shop rewards can disappear in an instant. π€ Robux Purchases Are Permanent! Anything you purchase with Robux stays yours forever! No matter how many times you die, your Robux purchases are permanent. πβ¨ ποΈ Discover Mysterious Islands! Explore different islands throughout the game! π΄π These islands are made for entertainment, exploration, and having a great time with your friends. ππ₯ βοΈ Fight. Earn. Explore. Survive. Think you can become the ultimate sword fighter? ππ₯ Jump in, grab your sword, and let the battle begin! βοΈπ₯
Last updated by the developer 15 Aug 2026, 13:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 19:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.