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Sakura Hangout [18+]

Sakura Hangout [18+]

A Roblox experience owned by Shin Zakura.

Social & hangoutIDsocial hangoutjapanese aestheticvoice chat

Description (written by the developer; not a statement by this register)

Selamat datang di Sakura Hangout Tempat ngobrol santai dengan nuansa desa Jepang yang tenang dan damai. Di sini kamu bisa berkumpul, bersosialisasi, dan menikmati suasana sakura sambil ngobrol bersama teman lewat voice chat. Sakura Hangout dibuat sebagai tempat hangout cozy untuk pemain yang ingin chill, rileks, dan merasakan vibes pedesaan Jepang yang hangat. 🎮 Platform Kompatibel: -PC 💻 -Mobile 📱 🌸 Aktivitas Seru: -Obrolan voice chat real-time -Nongkrong di area sakura & jembatan merah -Duduk santai di gazebo tepi danau -Jalan-jalan di hutan bambu -Tempat ngobrol & meet new friends 🎉 Siap bergabung? Masuk ke Sakura Hangout dan nikmati suasana desa Jepang untuk bersantai, ngobrol, dan bertemu teman baru! 🤝 Tags: Indonesia, Desa, Sakura, Jepang, Voice, Chill, Hangout, Cozy, Social, Friends, Chat

Last updated by the developer 29 Aug 2026, 14:12 UTC.

2
playing (measured 29 Aug 2026, 18:01 UTC)
7,557
lifetime visits
91%
liked (94 👍 / 9 👎)
39
favourites (5.2 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 18:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
899 R$
VVIP
749 R$
Broom
399 R$
VIP
149 R$
Banana
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Take It To The Grave · progression0 · 0.00% win
Welcome to Sakura Hangout · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.529 August 2026 — 92 % liked8 September 2026 — 92 % liked18 September 2026 — 92 % liked28 September 2026 — 91 % liked18 October 2026 — 91 % liked29 August 202618 October 2026
5 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 18:0391no change
28 Sept 2026, 18:0291-1
18 Sept 2026, 18:0292no change
8 Sept 2026, 18:0192no change
29 Aug 2026, 18:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.