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PSYCHOLOGICAL HORROR GAME

PSYCHOLOGICAL HORROR GAME

A Roblox experience owned by Let's Make A Difference In The World.

HorrorENpsychological horrorjump scaresgraphic content

Description (written by the developer; not a statement by this register)

Wow! What a happy place, where nothing evil and sinister can happen! I hope my psyche isn't subjected to the horrors! WARNING: THIS GAME CONTAINS FLASHING LIGHTS, GRAPHIC CONTENT, VIOLENCE, VERY SCARY THINGS, AND MORE SCARY THINGS ON TOP!

Last updated by the developer 13 Nov 2025, 04:32 UTC.

0
playing (measured 16 Aug 2026, 21:05 UTC)
1,319
lifetime visits
91%
liked (83 👍 / 8 👎)
106
favourites (80.4 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you did the thing that everyone does when they sad · other642 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9119 August 2026 — 91 % liked29 August 2026 — 91 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 11:5391no change
19 Aug 2026, 11:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.