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[🔥] Chaosity Duels

[🔥] Chaosity Duels

A Roblox experience owned by Team Chaosity.

ShooterENthird-person shootercompetitive PvPleveling progression

Description (written by the developer; not a statement by this register)

Chaosity is a fast-paced third-person shooter where you battle other players using guns, knives, and abilities. Win matches to level up, unlock new gear, and improve your skills. ⚔️ Competitive Games - 1v1, 2v2, 3v3, and 4v4 🔓 Unlock Powerful Guns, Knives & Unique Abilities 📈 Level Up and show off 🤝 Battle with your friends 🔥 Fast, skill-based combat ✨Inspired by: MVSD, KAT, MM2 🎮 For console players, connect your controller before joining. ⚠️ Warning: Cheating/Exploiting or Farming will get you banned. Bans can be appealed in our community server.

Last updated by the developer 10 Aug 2026, 09:49 UTC.

0
playing (measured 11 Aug 2026, 11:03 UTC)
21,086
lifetime visits
86%
liked (103 👍 / 17 👎)
315
favourites (14.9 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chaosity Bundle Pack
1,649 R$
Chaosity VIP
399 R$
Radio Gamepass
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shopper · other1,179 · 0.00% win
Alpha Tester · other58 · 0.00% win
Veteran · other21 · 0.00% win
Gifter · other4 · 0.00% win
Skillful · other3 · 0.00% win
Mastery · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798682.516 August 2026 — 79 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:3186+7
16 Aug 2026, 08:2479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.