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[┨] Фантик

[┨] Фантик

A Roblox experience owned by Create_An Studio.

Fighting & PvPENcombatstick-fightingability-based

Description (written by the developer; not a statement by this register)

A game where you have to hit people and you get "Stiney" and get new sticks with different abilities. - - - When you press "E or any button" you use the ability. - - - Control : "E and all" - Ability. "W, S, A, D" - Walk. "Space" - Jump. "Click" - Hit (Stiney). - - - Follow the rules of the game, if you don't want to ban :)

Last updated by the developer 7 Jul 2026, 19:37 UTC.

0
playing (measured 13 Aug 2026, 21:51 UTC)
4,380
lifetime visits
76%
liked (39 👍 / 12 👎)
15
favourites (3.4 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HarDo
150 R$
VIP.
100 R$
SPECTator
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Not home... · welcome139 · 0.00% win
True Tree · collection96 · 0.00% win
Harbomb · collection70 · 0.00% win
Tool · other64 · 0.00% win
Cloud.INC · other55 · 0.00% win
Break - Ping! Time!41 · 0.00% win
Ghostbaters · secret39 · 0.00% win
Requiem... It's here! · progression12 · 0.00% win
I have not betrayed anyone! · secret5 · 0.00% win
I'm human! · other5 · 0.00% win
It's showtime, Folks! · other3 · 0.00% win
I am good pilot · other3 · 0.00% win
Trawor · secret2 · 0.00% win
Parkour is a skill · other2 · 0.00% win
Cold · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.