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[ONE YEAR] No Witnesses TESTING

[ONE YEAR] No Witnesses TESTING

A Roblox experience owned by Woodl Studios.

Fighting & PvPENround-basedPvPPvE

Description (written by the developer; not a statement by this register)

No Witnesses is a round-based fighting game with PVP and PVE aspects, inspired by games such as: Blood Debt (gameplay loop) Forsaken (classes and abilities) GAMEPLAY: - many classes with different playstyles and abilities! - different items like guns, melee weapons, and utilities! - various gamemodes that switch up gameplay! REMEMBER, NO WITNESSES IS CURRENTLY IN A TESTING STATE, DO NOT DISLIKE IT FOR ITS ISSUES, BUT INSTEAD SEND US FEEDBACK!

Last updated by the developer 10 Aug 2026, 15:49 UTC.

5
playing (measured 11 Aug 2026, 13:00 UTC)
337,357
lifetime visits
69%
liked (827 👍 / 367 👎)
2,508
favourites (7.4 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Votes
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Year Emote · other685 · 0.00% win
1000$ · other339 · 1.6% win
Cognitohazard · other286 · 16.5% win
Lurking · other231 · 15.7% win
Donator · other187 · 0.00% win
Halloween Emote 2026 · collection114 · 3.1% win
10000$ · other8 · 1.6% win
Navy Seal · other0 · 0.00% win
Meet The Dev · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68727015 August 2026 — 71 % liked25 August 2026 — 72 % liked4 September 2026 — 72 % liked14 September 2026 — 68 % liked24 September 2026 — 69 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked24 October 2026 — 69 % liked3 November 2026 — 69 % liked6915 August 20263 November 2026
9 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 04:1769no change
24 Oct 2026, 04:1669no change
14 Oct 2026, 04:1569no change
4 Oct 2026, 04:0869no change
24 Sept 2026, 04:0769+1
14 Sept 2026, 02:2368-4
4 Sept 2026, 02:2272no change
25 Aug 2026, 00:2372+1
15 Aug 2026, 00:1771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.