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SHIHYUN'S ADMIN JUMP MAP V6 - INTEGRATED

SHIHYUN'S ADMIN JUMP MAP V6 - INTEGRATED

A Roblox experience owned by 로인 부대 공식 그룹.

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Description (written by the developer; not a statement by this register)

🎮 Update information for Shihyeon's admin jump map Shihyun's Admin Jump Map has been newly modified. Mainly improved map completion. ⸻ Update Details ⚙️ Structural Improvements • Adjusting the spacing between jump maps (easier difficulty) • Adjusted the size of the platform in certain sections. • Reposition the checkpoint location 💥 Arranging difficulty levels • Clarify the distinction between easy and difficult sections. • Fixed an error in kill part determination. • Minimize repetitive sections 🚀 Optimization • Remove unnecessary parts • Mobile frame stabilization • Fixed collision errors and bugs. ⸻ Prove your skills. + The awkwardness in the writing is due to the fact that the text was originally written in English during the Roblox 25 English test, and then translated back into Korean.

Last updated by the developer 11 Aug 2026, 16:38 UTC.

0
playing (measured 12 Aug 2026, 05:33 UTC)
3,568
lifetime visits
28%
liked (8 👍 / 21 👎)
3
favourites (0.8 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

현
10 R$
이
10 R$
어
10 R$
다
10 R$
겜
10 R$
점
10 R$
망
10 R$
은
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome71 · 0.00% win
New Year 1 · other0 · 0.00% win
New Year 2 · other0 · 0.00% win
New Year 3 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

282928.518 August 2026 — 29 % liked27 September 2026 — 28 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 10:5228-1
18 Aug 2026, 06:0829first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.