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SHIHYUN'S ADMIN JUMP MAP V6 - INTEGRATED

SHIHYUN'S ADMIN JUMP MAP V6 - INTEGRATED

A Roblox experience owned by 로인 부대 공식 그룹.

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Description (written by the developer; not a statement by this register)

🎮 Update information for Shihyeon's admin jump map Shihyun's Admin Jump Map has been newly modified. Mainly improved map completion. ⸻ Update Details ⚙️ Structural Improvements • Adjusting the spacing between jump maps (easier difficulty) • Adjusted the size of the platform in certain sections. • Reposition the checkpoint location 💥 Arranging difficulty levels • Clarify the distinction between easy and difficult sections. • Fixed an error in kill part determination. • Minimize repetitive sections 🚀 Optimization • Remove unnecessary parts • Mobile frame stabilization • Fixed collision errors and bugs. ⸻ Prove your skills. + The awkwardness in the writing is due to the fact that the text was originally written in English during the Roblox 25 English test, and then translated back into Korean.

Last updated by the developer 11 Aug 2026, 16:38 UTC.

0
playing (measured 12 Aug 2026, 05:33 UTC)
3,568
lifetime visits
29%
liked (8 👍 / 20 👎)
3
favourites (0.8 per 1k visits)
30 October 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

소유권 변경
100,000,000 R$
이벤트
5,000 R$
VVIP 패스
900 R$
슈퍼홀더 패스
800 R$
대응팀 패스
600 R$
기부
500 R$
칭호 패스
350 R$
VIP 패스
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome69 · 0.00% win
New Year 10 · 0.00% win
New Year 20 · 0.00% win
New Year 30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.